Work History
A timeline of my professional experience and contributions.
Graduate Teaching Assistant
Simon Fraser University
Teaching Assistant for the course 'Social Issues and Communication Strategies in Computing Science' (CMPT105). This course teaches the fundamentals of informative and persuasive communication for professional engineers and computer scientists.
- Streamlined course administration and student support by leveraging Microsoft 365 (Teams, Outlook, Excel, Word) to coordinate with the teaching team, manage grading workflows, and deliver timely, personalized feedback to students.
- Provided high-volume support to students and faculty, resolving technical queries and ticketing style requests regarding course materials and software access.
- Evaluated and provided detailed feedback on student writing assignments, focusing on coherence, persuasion, technical accuracy and grammar.
Digital Media Specialist
Pacific Coastal Computing Association
Motion Capture Specialist tasked with coordinating motion capture projects and training students in the use of motion capture technology.
- Led a 5-person team of designers and technicians, implementing sprint planning, scheduling, and regular stakeholder meetings to ensure projects were delivered within scope and budget.
- Managed technical communications between directors and actors, coordinating multi-site production schedules and equipment logistics.
- Directed and filmed training videos for post and live production workflows to train future hires and edited the videos using Davinci Resolve.
IT Technician
The Sawmill Studios
Motion Capture Specialist responsible for operating and maintaining an OptiTrack motion capture system.
- Investigated and resolved hardware/software integration errors during live productions, performing root-cause analysis on connectivity and facial capture synchronization.
- Authored comprehensive documentation for configuring and utilizing a motion capture system, including network management with PeelCapture for connected devices, camera calibration, and setup of Rokoko suits.
- Configured unattended Remote Access for workstations and established Access Control Lists (ACL) with secure credentials to ensure authorized user access.
- Managed network configurations and device synchronization for specialized hardware, ensuring low-latency communication between connected devices.
Junior Software Developer
UBC IT - Emerging Media Lab
VR Developer responsible for developing interactive VR applications using Unreal Engine, C++, and Blueprints, collaborating with a multidisciplinary team to create immersive experiences for research and education.
- Led the development of VR applications in Unreal Engine 5, collaborating with Faculty partners to design and prototype immersive digital experiences that met academic and research objectives.
- Implemented Characterized Chatbot simulations with dynamic content retrieval, improving user engagement and interactivity.
- Supported the rollout of VR hardware and immersive tech, collaborating with faculty to ensure successful implementation and user onboarding.
- Leveraged Microsoft SharePoint and Confluence for centralized project documentation and asset management.
- Conducted inventory and equipment audits for workstation upgrades and new hardware deployments, ensuring all systems met department standards.